Card & Tile · 6 min read

Craps Strategy Guide: Pass Line, Place Bets, and Dice Control

Master the craps table with clear guidance on pass line basics, place bets, odds, proposition bets, and bankroll discipline for Pocket Arcade Craps.

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The come-out roll and the point

Every round in craps begins with a come-out roll. If the shooter rolls a 7 or 11, pass-line bets win immediately — this is called a natural. If they roll 2, 3, or 12, it's craps and pass-line bets lose. Any other total (4, 5, 6, 8, 9, or 10) becomes the point, and the shooter's job becomes rolling that number again before rolling a 7.

The moment a point is established the dynamics of the game shift. A 7 was your friend on the come-out roll; now it's your enemy. The puck on the table flips to "ON" and sits on the point number. Every roll until the point hits or a 7 appears is part of the same round, so sessions can last a single throw or dozens of rolls.

This structure is everything in craps. The pass line is essentially a two-phase bet: survive the come-out, then survive the point phase. Understanding those two phases tells you why every other bet on the table exists — they are either supplements to that main storyline or completely independent side wagers.

Pass line and don't pass: which side to be on

The pass line wins when the shooter wins: naturals on the come-out and points made before a seven-out. The don't-pass line wins when the shooter loses: craps on the come-out (with the bar-12 push removing the house edge concern) and a 7 before the point in the point phase. Both bets pay even money and carry nearly identical house edges — about 1.4% for pass and 1.36% for don't pass.

Most players bet pass because it aligns with the shooter and the rest of the table, making the experience feel collaborative. Don't-pass players win when everyone else loses, which can feel socially awkward at a live table. In Pocket Arcade Craps that social dynamic doesn't matter — choose the side that fits your strategy, not the room's mood.

Neither side has a significant mathematical edge over the other. The real variable is volatility and tempo: pass-line betting tends to produce longer rounds and slower bankroll swings; don't-pass betting can resolve quickly on come-out naturals. New players should start with the pass line to learn the flow before experimenting with the dark side.

Place bets on six and eight

Once a point is set you can place individual numbers independently of the pass line. Place bets on 6 and 8 pay 7:6 — a slightly worse return than true odds, but a house edge of only 1.52%, making them among the best bets on the layout. A $6 place bet on the 8 returns $7 when 8 rolls; you keep your wager and collect the profit.

Six and eight are the most frequently rolled point numbers after 7 — there are five ways to make each of them with two dice. By contrast, 4 and 10 can only be rolled three ways, and they pay 9:5, but the increased payoff barely compensates for the lower probability. Starting with place bets on 6 and 8 gives you action on rolls that will actually happen.

A disciplined approach: bet pass line, wait for the point to be established, then place the 6 and 8 (if they are not the point). You now have three ways to profit from a single round. Take down your place bets before a come-out roll when there's no point, since place bets lose to the 7 even when the pass line would win from a natural.

Field bets and proposition bets

The field bet covers 2, 3, 4, 9, 10, 11, and 12 in a single wager. It resolves on every roll and pays even money for most numbers, with 2:1 on 2 or 12. Despite covering seven numbers, the field loses more often than it wins — 5s, 6s, 7s, and 8s (twenty combinations) beat the field's sixteen. The house edge is roughly 5.6%, making it a costly habit over time.

Proposition bets — Any Seven, Any Craps, and Yo (11) — sit in the center of the table and pay large multiples. Any Seven pays 4:1 on a 7; Any Craps pays 7:1 on 2, 3, or 12; Yo pays 14:1 on an 11. These bets are settled on the very next roll and reset. The house edge on each is well above 10%. They exist to generate excitement and revenue for the house in equal measure.

Use proposition bets sparingly and intentionally. Betting Yo once on a come-out roll for a modest stake is a reasonable thrill — building a strategy around them is not. In Pocket Arcade Craps, sticking to pass line and place bets will keep your balance healthy far longer than chasing long-shot props.

Come bets and don't-come bets

A come bet placed during the point phase acts like a mini pass-line bet that starts fresh. The next roll is its personal come-out: a 7 or 11 wins immediately, craps loses, and any other number becomes that bet's own point. Come bets let you simultaneously have action on multiple numbers during a hot shooter's run.

Don't-come bets mirror don't-pass in the same way. They win when the shooter throws craps and lose to naturals, then reverse their win condition once a point is set. Both come and don't-come carry house edges similar to their pass-line counterparts, so they are legitimate strategic tools, not sucker bets.

The risk with come bets is that a 7 that ends the round (a seven-out on the point phase) wipes them all out at once. If you have a pass-line bet and two come bets all pointing at different numbers, a single 7 clears the table. Build come-bet exposure slowly and consider your total stake relative to your balance before placing a third or fourth working bet.

Bankroll discipline and session goals

Craps moves faster than almost any other casino game. Multiple bets resolve on a single roll, and it is easy to have $200 in action before you've thought carefully about maximum loss. Set a session limit before you start — a number you are genuinely comfortable losing — and treat it as a hard ceiling, not a soft suggestion.

Winning sessions almost always end because you had a target and hit it. Decide on a win goal too: if your balance climbs 50% above starting, consider locking in profits by dropping to minimum pass-line-only betting. Letting a winning session turn into a loss through overexposure is the most common mistake disciplined players avoid.

In Pocket Arcade Craps, with a starting stack of 1,000 points, a reasonable session pattern is: bet 25 on the pass line each come-out, add 25 place bets on 6 and 8 once the point is set, and keep props below 5% of your current stack. This pacing gives you dozens of rounds to learn the table before facing an early bust.